Showing posts with label SYW. Show all posts
Showing posts with label SYW. Show all posts

Tuesday, January 13, 2026

Phil Comes for a Visit - Wargaming in the Holidays

My friend Phil from Charlotte dropped by just after Christmas to drop off a homemade cheesecake (out of this world flavor!) and to do some gaming! This time we did a modest schedule so we wouldn't be exhausted and would have time to complete the games we wanted to play.

As usual, click for larger image and open them in a new tab for the largest version.

Kaiser's High Seas Fleet

Monday morning, we played this game. It was thoroughly enjoyable and moved rather quickly which I thought was great. Game mechanics were fluid and made sense. I played the British (and allies) while Phil was the Germans. It was a British Victory.

BGG Link


Map and counters are gorgeous. Love the 1" counters.


My British fleet was fairly battered after this battle


Germans took some damage too!


Had to sneak a photo of this Italian vs Austro-Hungarian fleet battle! I like how the minor powers are involved in the game





Now to sail on to Spain!

King in the North

Monday Afternoon

I have always wanted to get some miniatures for this period, but just can't justify another collection to paint and acquire. 

BGG Link



I have had this game on the shelf for two years and Phil wanted to give it a go. 

The rules have some translation issues and we made several mistakes in the game play that made the game unsuccessful. We will have to try it again and play the rules correctly. I need to send the feedback to BGG with the rules questions and corrections in the near future.

Once again, this is a different and beautiful game. I played the Carlists and captured a reinforcement location and that effectively knocked out the Isebella forces. 



I really love the graphic quality of this game. Because the forces are intermixed throughout the map you truly don't know what strategy to employ. More experience will help with this. I'll see if my local gamers will play this game with me.

Six Sojourns

Monday Evening

BGG Link - I have the Deluxe Edition from the Kickstarter.

What a very pleasant surprise this game was! We loved it. Even my wife enjoyed this! Beautiful graphics and gameplay sucked us in. Another nice feature is that you can finish a game in less than 90 minutes, so why not play twice! Phil won one game and Paige one the second game. Both were VERY close games.



Sea Serpents Expansion

Phil after winning his game!



We enjoyed this so much we played the next evening!

Vikings vs Saxons (Command and Colors) - Battle of Reading

Tuesday morning\early afternoon

C&C Medieval Scenario Link

I just bought some 18mm WoFun Vikings and Anglo-Saxons and wanted to get them on the table. Phil and I have played a LOT of Command & Colors so we thought we would play this Fan-made scenario. We had a blast with my mighty Vikings eking out a narrow victory 8-6!

Battle Background

On about 4 January 871, Æthelred and Alfred brought up the main West Saxon (Wessex) army and joined Æthelwulf's forces for an attack on the Danes. The West Saxons fought their way to the town, slaughtering all the Danes they found outside, but when they reached the town gate the Vikings burst out and defeated the West Saxons with a successful counter-attack.
Among the dead was Æthelwulf, whose body was secretly carried off to be buried in his native Derby. According to a late source, Æthelred and Alfred only escaped due their better knowledge of the local terrain, which allowed them to lose their pursuers by fording the River Loddon

Map setup


I then used my 4" hex map with my 18mm WoFun minis to recreate the battle. Movement trays are 3D printed to allow for me to add a label to each one. I also use these for my To the Strongest games. I think WoFun figures are really perfect for Ancient and Medieval warfare games due to the linear nature of that warfare. A view from the Anglo-Saxon lines.


Simple, but very effective look. Now from my Viking perspective.


Here are several close ups of the figures, movement sabots, and labels.


Viking medium infantry.


Aethelwulf's command:

King Aethelred's command of warriors and medium infantry

Saxons (men of Wessex) quickly advance and disperse the Viking light infantry in front of the camps (tents). The mass of Vikings is stuck behind the walls.


The Vikings use a quick march (twice) to get their main forces from behind the walls. Red cubes indicate hits.

Hits are piling up. As the Vikings I nearly lost my Jarl twice! I was very aggressive with him.








Vikings final push before victory!





The WoFun figures (18mm) look outstanding to me when used in this way. It was a fantastic battle and a very near run thing as if I didn't seal the last Victory Banner, the Saxon dogs would have surely won.

Six Sojourns Again

Tuesday evening

This game comes with 8 different maps and about 10 expansions, and we tried out two more maps this evening.


I really like this snow map.


Phil liked this game so much he purchased it before he drove back to Charlotte!



Fighters of Europe 

Wednesday morning

BGG Link - Eric's House Rules Link on BGG

I've been working on some house rules to add more non-deterministic outcomes to the Fighters of Europe and Pacific game rules. I asked Phil to run through a playtest with me. I was the American bomber force, while Phil was the Germans. The Americans won this game. No blow-by-blow battle report just some photos of the game. Once again great components. I'm actually getting a larger map with 2" hexes that will better fit the planes that come with the game.






We thoroughly enjoyed the game with my new house rules. I'll play all future game with the house rules.

Bonus Coverage! SYW Game!

Shortly after Phil left I was able to play in a Seven Years War game pitting Prussians vs Austrians. This is Michael's fine collection of 15mm Old Glory figures and his home rules. Austrians were surprised by a Prussian attack on their camp. Still, the Austrians managed to pull out a victory!


I was the Austrians in this battle and struggled to get my cavalry to do anything but rout! Below the  steady Austrian has formed up!


My Hussars plowing into the Prussian Grenadiers. 


Hammer and tongs! 



I really liked how Michael made casualty stands with a die indicating how many hits the unit has taken and a 10mm casualty figure on it. Clever! I ordered some dice so I can do the same.


Happy New Year!!

Good night from Oak Island, NC!


Eric


Wednesday, May 28, 2025

SYW Battle and Vauban's Wars Playtest for Historicon

G'day Wargamers! Hope you are doing great! Although the blog has been rather stale lately, I'm gaming all the time. Some miniatures, but mostly Euro games and board wargames. I've played nearly 100 games of these various types this year so far.

SYW Battle

Back in April I ran a somewhat small Seven Years War battle with my new British army getting a chance to fire their muskets for the first time! This is a scenario where the French were caught off-guard near their camp by an Allied Army of British, Hanoverians, and Hessians.

  • Rules: Battle Command from Piquet Inc. 
  • Figures: 18mm Old Glory, and 18mm Eureka (Grenadiers de France).
  • Number of Players: 2 (I was umpire)
  • Terrain: Cigar Box mat, homemade trees, flex-terrain roads, and PaperTerrain 10mm buildings.

Normally I give a lot of blow-by-blow action text, but I'm in a rush today so it will be mostly photos. As usual, click on the photos to enlarge and go through the slide show.

SETUP and FORCES

French Left Cavalry wing holding the ground in front of the town and anchored on the hilltop forest

British Infantry Wing (their first time on the table). 

Hessian infantry wing with light guns following the infantry.

Hessian cavalry on the Allied left wing with 12# battery in support.

The entire battlefield from the Allied left wing. French forces are occupying a low ridge line.

French right-wing cavalry deployed on the ridge and anchored by woods.

Love how these British turned out!

Grenadiers de France returning to the field! Will they get their in time?! This was their first time in a battle! These are Eureka figures.

View from the French perspective

Edge view of the two forces.

Allied German cavalry

Vaubanner Flags on these British. British painted by Old Guard painters out of Kiev, Ukraine.

Closer view of the French cavalry wing near the town.

Three new French cavalry that have just been based and flagged! I got a lot of new regiments on the table for the first time.

Swiss in French service.


French view of the British infantry wing. The British guns were surprisingly effective from distance throughout the entire game. 

Hessians

British cavalry covering the flank of the British Grenadiers.

THE BATTLE

The battle started with some long range canon fire, but the English cavalry did a massive charge into the French left wing cavalry

French Light guns in reserve in case the British break through.

Melees on this flank were swirling ordeals. 

No massive routs, but a sway back and forth.

The Hessians advance and drive back the front line of the French defensive positions.

The British march forward slow and methodically.

The Alsace regiment is all that is left in the first line of French infantry. Tan and Brown pipe cleaners indicate UI loses.

The Swiss are driven back by the Hessians. Green cubes indicate disorder.

A view down the line

French and Hessian cavalry clash on the flanks. The French take a beating.

French guns deliver canister fire into the British dragoons, with little visible damage!

The Grenadiers de France rush forward into the gap in the French line.

Grenadiers make life difficult for the British


The British put on a show advancing into the French lines



British guns are silent now as their troops are blocking their view.

British Grenadiers on the right near the town start to make an impact on the French infantry

Despite terrific loses the Hessians push on!

French guns overrun on the British right. More cavalry clashes!

Nearly all troops now are damaged and disordered

Sir! We have no targets! 

British Grenadiers deliver a volley

French Wurtemberg cavalry charge the Hessian Grenadiers!

French Grenadiers hold! Casualties mounting


French volley causes two UI loss to the Hessians

At the time we had to call the game, the game hung in the balance. The French had stabilized their center, but their cavalry wings were taking a beating. We had a great time.


Vauban's Wars Playtest

I'm running a VW game at Historicon this year and I'm using my summer to playtest the game and get a lot of material rebased, created, and situated. Being retired is helping me finish projects that have long been dormant. For instance, I just rebased 25+ regiments of WW1 miniatures and I will be running 3 WW1 games this summer and winter.

I will be doing another Vauban's Wars playtest with mostly new players in June in my final preparation for my Historicon game which is Saturday, July 19th, at 1pm. 

I appreciate Rob and Steve helping with this playtest. Neither had played VW before so this allowed me to get great feedback and a dry run at explaining the rules for a convention game.

  • RulesVauban's Wars (my ruleset) from Piquet Inc. 
  • Figures: 18mm Old Glory and Hallmark guns and sappers.
  • Number of Players: 2 (I was umpire)
  • Terrain: Cigar Box mat, flex-terrain roads, PaperTerrain 10mm buildings and 15mm fortress. New first parallel earthworks are from Acheson Creations. (only primed for this game)
The initial setup with the first parallel built

View of the fortress with the French garrison worried about their existance



The big open spot in the town is for the church I couldn't fine for days! I put it in a "safe spot"! Hahaha!

I now have crew painted for these fortress guns. They look great.

I think we should keep our heads down!!

Damn! The Allies are coming from every direction!

Second parallel being created. Hanoverian infantry help guard the sappers.

French trench raid kills the sappers despite Hessians helping the besieging security forces.

Hanoverian infantry guard the sappers as they make gun emplacements.

French militia unit is hit by artillery fire! UI lost!

Allies have picked this location for their breaching fire.

This photo shows the progress by the besiegers. Second parallel is completed. Guns moving forward. A third parallel just getting started on the far right near the rightmost bastion.

French move infantry to the covered way to make building the 3rd parallel more challenging

French light infantry leads a trench raid against a siege gun! The Hessians were able to drive the trench raid back.

This siege saw many spies captured and hung, however the spies were successful in destroying food stores and making some of the besieging troops desert. Disease ran rampant in both camps due to a unique event. Heavy rains caused minor havoc, but soon passed. 

At this point the players had to leave, but they gave me fantastic feedback and I'm making great advancements in the terrain and figures since then. Next play test in about 3 weeks!

Cheers! Hope you enjoyed!

Eric