Ahoy mates!
Stumbled upon this delicious Belgium style Dubbel from Heavy Seas brewery. Not only is it a wonderful beer, it is reasonabily priced ($5.99 for 22 oz), and has the added coolness factor of a great name and whallop (8%ABV).
I found this at Total Wine, and since this is a season or limited edition beer I'm going to have to go back and stock up on the beer this week.
Check out the wicked label from their website:
Here is the Heavy Seas website:
http://www.hsbeer.com/letter-marque
Drink well!
Eric
Sunday, August 28, 2011
Wednesday, August 17, 2011
Pacific War - Samurai Dawn Battle Report
Played this game several years ago. This was pretty interesting in that the battle began hours before dawn and started with a Japanese attack on the American positions. Once again this was fought using modified POA: Blitzkreig from Piquet Inc. Each unit is a squad or individual vehicle.
USMC Objectives
Each Japanese Infantry squad destroyed or routed = 2 points
Each MG, Mortar destroyed or routed = 1 point
Each Gun destroyed = 2 points
Each tank destroyed = 4 VPs
US uses air support. You still place it without the US players seeing your placement. It must be placed on the gorge terrain board. You do have one last Zero to come in assist once dawn has arrived.
Each destroyed or permanently routed USMC unit – 2 VP
Each destroyed or permanently routed mortar, MG – 1 VP
Each destroyed or permanently routed USMC tank, SPAT, or Halftrack unit - 4VPs
Special Rules
The battle starts before day light hours. There are two turns of night (visibility only 4”). US units move at half speed and vehicles may not move unless on roads. No air, off-board, or indirect artillery may be fired at this time. Japanese foot units move at full speed and vehicles may only move on roads at half speed. The 3rd and 4th turns are dawn and have 8” visibility. All units function as normal, including off-board assets. Japanese units may “Banzai” when the Human Wave card is played. Once this card is played you may move multiple times per impetus. This card allows you to close assault without a close assault card. All Close Assaults are UP1 until the unit is wiped out. Banzai units never check morale and are not slowed down by suppression. They do fire at the normal reduction for suppressed stand. All suppressed stands still fight in close assault.
Here is the story of that fateful morning. (OOB can be provided in PDF format for anybody that wants them)
Japanese mass in the darkness for their attack! Only one in three US squads were on "guard duty" when the attack was launched.
Several squads of USMC rush to met the Japanese assault.
Hand to hand combat ensues.
On USMC squad routs unralliable! Japanese overrunning the command. The USMC throws in another platoon to halt the Japanese and they fade back into the morning gloom.
USMC tank platoon arrives and the 2nd platoon moves out with them.
Sherman destroys Japanese bunker right in the middle of the 2nd platoon advance.
Troops move through the open fields towards the objects and the rice paddies.
US mortars begin to fire smoke to cover the troops advance.
Japanese 88mm AA gun tucked into the jungle.
US airsupport (Corsair) destroys a Japanese tank.
Corsair moving off the table over the town (USMC objective)
boggy ground near the ridge line.
USMC ambushed by a Japanese pillbox (no more than 2 inches in front of them). The Marines were able to silence the bunker without too many casualties.
2nd Platoon reaches the outskirts of town. Red objective star in the distance.
Squad doesn't want to advance out into the open so they send the tanks first to draw fire.
Japanese mortars hit the Marine infantry.
Japanese AT gun hits Shermans in the rear (there was a cave that it was located in). We just put the model on the board once it fired.
Jap bunker pins the USMC crossing the rice paddies. (I knew I didn't want to go in there!)
Another Sherman takes a direct hit from a Japanese tank
Japanese tank advances out of the town area to attack the Americans.
US Sherman tank takes an objective, but exposes its weaker rear armor to the enemy.
Bad move! Objective returns to Japanese control!
More US artillery hits the ridge and cave system.
USMC squad moves through the rugged terrain of the ridgeline. The Japanese caves are nearby.
US 155mm guns hammer the town while an entire USMC platoon clears the town building by building.
US artillery support raining down death and distruction on the Japanese cave system in the ridge by the river gorge.
USMC squad takes back the objective (blue star).
Japanese Zero attempts to shoot up the USMC squad near the objective on the road.
Japanese received German aid in the form of beer. It wasn't enough. The USMC, with the help of the reserve tank platoon, take the town.
USMC Objectives
In the pre-dawn hours maneuver your forces to take the town. Inflict heavy casualties on the enemy. Secure the North road to prevent Japanese reinforcements from arriving. The caves in and around the gorge must be cleared. They provide too many areas for Japanese to stash weapons and equipment. Also, if you can find it, destroy the 88mm AA gun the Japanese have hidden in the area. It has been a thorn in the side of Marine Corp Aviation for weeks. Lastly the town must be secured at all costs. You have a large force of infantry, armor, and support for this task. Use them wisely.
USMC Victory Points:
Each VP Area = 5 pointsEach Japanese Infantry squad destroyed or routed = 2 points
Each MG, Mortar destroyed or routed = 1 point
Each Gun destroyed = 2 points
Each tank destroyed = 4 VPs
Special Rules
The battle starts before day light hours. There are two turns of night (visibility only 4”). US units move at half speed and vehicles may not move unless on roads. No air, off-board, or indirect artillery may be fired at this time. Japanese foot units move at full speed and vehicles may only move on roads at half speed. The 3rd and 4th turns are dawn and have 8” visibility. All units function as normal, including off-board assets.Japanese Objectives
Launch devastating Banzai attack in the pre-dawn hours. You must commit 6 infantry units (2nd and 3rd Platoons) to this attack. You will receive an automatic 3D6 amount of impetus to launch this attack. Destroy as many US units as possible, while maintaining control of the town. Keeping the North road open may allow you to receive additional reinforcements. Do not lose the 88mm AA gun as it is critical to air superiority in the area. Losing the AA gun will allow the USMC to have unrestricted air support. You may place the 88 on the board when you fire it for the first time or it is placed the first time the Japanese Victory Points:
Each VP Area = 5 VPs (3 are in the town)Each destroyed or permanently routed USMC unit – 2 VP
Each destroyed or permanently routed mortar, MG – 1 VP
Each destroyed or permanently routed USMC tank, SPAT, or Halftrack unit - 4VPs
Special Rules
The battle starts before day light hours. There are two turns of night (visibility only 4”). US units move at half speed and vehicles may not move unless on roads. No air, off-board, or indirect artillery may be fired at this time. Japanese foot units move at full speed and vehicles may only move on roads at half speed. The 3rd and 4th turns are dawn and have 8” visibility. All units function as normal, including off-board assets. Japanese units may “Banzai” when the Human Wave card is played. Once this card is played you may move multiple times per impetus. This card allows you to close assault without a close assault card. All Close Assaults are UP1 until the unit is wiped out. Banzai units never check morale and are not slowed down by suppression. They do fire at the normal reduction for suppressed stand. All suppressed stands still fight in close assault.
Here is the story of that fateful morning. (OOB can be provided in PDF format for anybody that wants them)
Japanese mass in the darkness for their attack! Only one in three US squads were on "guard duty" when the attack was launched.
Several squads of USMC rush to met the Japanese assault.
Hand to hand combat ensues.
On USMC squad routs unralliable! Japanese overrunning the command. The USMC throws in another platoon to halt the Japanese and they fade back into the morning gloom.
USMC tank platoon arrives and the 2nd platoon moves out with them.
Sherman destroys Japanese bunker right in the middle of the 2nd platoon advance.
Troops move through the open fields towards the objects and the rice paddies.
US mortars begin to fire smoke to cover the troops advance.
Japanese 88mm AA gun tucked into the jungle.
US airsupport (Corsair) destroys a Japanese tank.
Corsair moving off the table over the town (USMC objective)
boggy ground near the ridge line.
USMC ambushed by a Japanese pillbox (no more than 2 inches in front of them). The Marines were able to silence the bunker without too many casualties.
2nd Platoon reaches the outskirts of town. Red objective star in the distance.
Squad doesn't want to advance out into the open so they send the tanks first to draw fire.
Japanese mortars hit the Marine infantry.
Japanese AT gun hits Shermans in the rear (there was a cave that it was located in). We just put the model on the board once it fired.
Jap bunker pins the USMC crossing the rice paddies. (I knew I didn't want to go in there!)
Jap AT gun knocks out a Sherman.
Another Sherman takes a direct hit from a Japanese tank
Japanese tank advances out of the town area to attack the Americans.
US Sherman tank takes an objective, but exposes its weaker rear armor to the enemy.
Bad move! Objective returns to Japanese control!
USMC squad moves through the rugged terrain of the ridgeline. The Japanese caves are nearby.
US 155mm guns hammer the town while an entire USMC platoon clears the town building by building.
US artillery support raining down death and distruction on the Japanese cave system in the ridge by the river gorge.
USMC squad takes back the objective (blue star).
Japanese Zero attempts to shoot up the USMC squad near the objective on the road.
Japanese received German aid in the form of beer. It wasn't enough. The USMC, with the help of the reserve tank platoon, take the town.
this was another great battle! Look for more in the coming weeks. I have a large amphibious assault battle report to put up next.
Labels:
WW2 Pacific
Tuesday, August 16, 2011
Pacific War - Battle of Dagami
This is a game we played YEARS ago, but has lots of fun eye candy. I think this was around 2003 when we played. Brent Oman was visiting from Colorado and I wanted to break out my Jungle terrain.
USMC vs Japanese
Some of the photos have been labeled and others have not. Still lots of good stuff to look at. I have about 5 more scenarios worth of photos, but thought I would start at the beginning.
I used Piquet's Blitzkrieg supplement (squad level) with a few modifications (smaller sequence decks).
USMC Objective:
As captain of Company B, 1st Battalion, 2nd Marine Regiment you have been ordered to secure the town ofDagami as your primary objective. All Japanese forces must be removed from the town to allow the 2nd and 3rd Battalion of the 2nd Marine Regiment to break-through. Dagami should be cleared within 50 minutes (5 turns) to coordinate efforts with the 2nd Marine Regiment. As secondary objectives you must destroy or rout as many Japanese units as possible as this will make the break-through have a better chance for success.
Here you can see what the USMC is up against. Jap bunker, just in front of the reload marker at teh top of the photo opens up on the Marines.
Damn that is thick Jungle!
This time the Marines let the tanks go first only to be hit by another Jap bunker (just above and ot the right of the infantry)!
Jap MG was unspotted and attacks the marines at less than 20 yards.
Time to hit the ridge with Naval artillery!
USMC vs Japanese
Some of the photos have been labeled and others have not. Still lots of good stuff to look at. I have about 5 more scenarios worth of photos, but thought I would start at the beginning.
I used Piquet's Blitzkrieg supplement (squad level) with a few modifications (smaller sequence decks).
USMC Objective:
As captain of Company B, 1st Battalion, 2nd Marine Regiment you have been ordered to secure the town of
Here you can see what the USMC is up against. Jap bunker, just in front of the reload marker at teh top of the photo opens up on the Marines.
Damn that is thick Jungle!
This time the Marines let the tanks go first only to be hit by another Jap bunker (just above and ot the right of the infantry)!
Jap MG was unspotted and attacks the marines at less than 20 yards.
Time to hit the ridge with Naval artillery!
USMC wins the game, but it was bloody costly and full of great tension!
Labels:
WW2 Pacific
Sunday, August 7, 2011
Din of Battle 2nd Edition Final Layout
Thought I would share some cover art for Din of Battle 2nd Edition. (This is the final layout)
Jeff Valent has upgraded my original design and I like what I see.
Publication should be around the corner. When I have exact dates I will post to TMP and the Piquet Yahoo Group.
Eric Burgess
Jeff Valent has upgraded my original design and I like what I see.
Publication should be around the corner. When I have exact dates I will post to TMP and the Piquet Yahoo Group.
Eric Burgess
Labels:
Din of Battle 2
Friday, August 5, 2011
Ukrainian Army - OOB - AUGUST 17, 1787
Thought I would share this one with everybody. I have tried to get the names correct. My Russian is pitiful.
Russian Musketeer regiments were usually 2 battalions.
Russian Grenadier and Jager regiments were usually 2 to 4 battalions.
Russian Cavalry was usually 6 to 10 squadrons per regiment.
Army comprised: Advanced Guard, 2 Divisions, and a Reserve.
· Leyb-Kirasirs Karabinary? (this may be the Life Cuirassiers)
· Arkhangelogorod Musketeers
· Vologod Musketeers
· Pereyaslovka Karbinary
· Lluben Karabinary
2nd Cavalry Brigade – Major General Salignav
· Nezhin Karabinary
· Sofia Karabinary
1st Infantry Brigade – Major General Vyazmitinov
· Siberian Grenadiers
· Novgorod Musketeers
2nd Infantry Brigade – Major General Ladyzhenskiy
· Smolensk Musketeers
· Ingermanland Musketeers
3rd Infantry Brigade – Major General Shamshev
· St. Petersburg Grenadiers
· Vitebsk Grenadiers
· Ryazansk Karabinary
· Seversiy Karabinary
2nd Cavalry Brigade - Major General of Cavalry Isvanidov
· Kiev Karabinary
· Starodubov Karabinary
1st Infantry Brigade - Major General Vadkovskiy
· Moscow Grenadiers
· Apsheron Grenadiers
2nd Infantry Brigade - Major General Prince Shakhovskoy
· Rostov Musketeers
· Tula Musketeers
Arny Reserve - General Prince Volkonskiy
· Glukhov Karabinary
· Belorussian Jagers
Source: P. A. Rumyantsev. Documents. [T].3. M. 1959
Russian Musketeer regiments were usually 2 battalions.
Russian Grenadier and Jager regiments were usually 2 to 4 battalions.
Russian Cavalry was usually 6 to 10 squadrons per regiment.
Army comprised: Advanced Guard, 2 Divisions, and a Reserve.
Army Commander - Count Rumyantsov
Advance Guard - General Porutchika
Cavalry Brigade - Major General of Cavalry Englehardt· Leyb-Kirasirs Karabinary? (this may be the Life Cuirassiers)
Infantry Brigade - Major General Melgunov
· Uglit Musketeers· Arkhangelogorod Musketeers
· Vologod Musketeers
1st Division – General Baron von Elmpt
1st Cavalry Brigade – Major General Lang· Pereyaslovka Karbinary
· Lluben Karabinary
2nd Cavalry Brigade – Major General Salignav
· Nezhin Karabinary
· Sofia Karabinary
1st Infantry Brigade – Major General Vyazmitinov
· Siberian Grenadiers
· Novgorod Musketeers
2nd Infantry Brigade – Major General Ladyzhenskiy
· Smolensk Musketeers
· Ingermanland Musketeers
3rd Infantry Brigade – Major General Shamshev
· St. Petersburg Grenadiers
· Vitebsk Grenadiers
2nd Division - General Kamienski
1st Cavalry Brigade - Major General of Cavalry Saltikov· Ryazansk Karabinary
· Seversiy Karabinary
2nd Cavalry Brigade - Major General of Cavalry Isvanidov
· Kiev Karabinary
· Starodubov Karabinary
1st Infantry Brigade - Major General Vadkovskiy
· Moscow Grenadiers
· Apsheron Grenadiers
2nd Infantry Brigade - Major General Prince Shakhovskoy
· Rostov Musketeers
· Tula Musketeers
Arny Reserve - General Prince Volkonskiy
Cavalry Brigade - Major General of Cavalry Prince Prozorovskiy
· Chernigov Karabinary· Glukhov Karabinary
Infantry Brigade - Major General Melling
· Malorossiy Grenadiers· Belorussian Jagers
Source: P. A. Rumyantsev. Documents. [T].3. M. 1959
Labels:
Russo-Turkish War
Thursday, August 4, 2011
Historicon 2006 Boxer Rebellion Game
Founds some pretty cool photos from a pick-up game I ran at Historicon about 5 years ago.
We were using Din of Battle (Piquet supplement) for the rules and had a lot of my Historicon "regulars" playing in the game. Since the game happened so long ago I can't remember all the details, but Jim Mauro won "Best Player" award and received a Boxer Rebellion medal (replica of the US Army medal for China).
Jim Mauro (left), Brian Connolly (in green), and Jeff Valent (laughing) before the game starts
Boxers going insane around the Catholic Mission.
Relief force arriving by river
Good shot of the Chinese town and the "Black Citedal" protecting the harbor.
HMS Kangaroo firing into the fort
Italians and Russians move to attack the Chinese city
Mike Bolling (the thinker), Howard Barasch, Tony, Jim, Brian (standing), and Ian drinking a beeer.
Italians breach the city walls!
Russians and Italians take fire from Chinese regulars.
USMC and German Seabatallion storm ashore and wipe out the Black Banner Boxers.
Definitely good times!
Cheers
Eric
We were using Din of Battle (Piquet supplement) for the rules and had a lot of my Historicon "regulars" playing in the game. Since the game happened so long ago I can't remember all the details, but Jim Mauro won "Best Player" award and received a Boxer Rebellion medal (replica of the US Army medal for China).
Jim Mauro (left), Brian Connolly (in green), and Jeff Valent (laughing) before the game starts
Boxers going insane around the Catholic Mission.
Relief force arriving by river
Good shot of the Chinese town and the "Black Citedal" protecting the harbor.
HMS Kangaroo firing into the fort
Italians and Russians move to attack the Chinese city
Waters are getting think with gunboats and troop transports
Mike Bolling (the thinker), Howard Barasch, Tony, Jim, Brian (standing), and Ian drinking a beeer.
More Black Flag Boxers join the fight
Italians breach the city walls!
French are attack by the Black Flag Boxers
Russians and Italians take fire from Chinese regulars.
USMC and German Seabatallion storm ashore and wipe out the Black Banner Boxers.
Definitely good times!
Cheers
Eric
Labels:
Boxer Rebellion,
Din of Battle 2
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