Showing posts with label WSS. Show all posts
Showing posts with label WSS. Show all posts

Sunday, December 11, 2022

SYW Battle and WSS Siege

 Hi folks,

A two-for-one deal here today!!!

I have recently officially established the Cape Fear Wargamers group here in Southport\Wilmington, NC.

I have now over 15 new wargaming buddies to introduce to my rules and miniature collections. Collectively this group has over 100,000 painted figures (armies, navies, aircraft). Truly impressive.

Both games were played with 15mm figures and Cigar Box terrain mat. The games are described below.

Game 1 - Seven Years War

I decided to introduce several folks to Piquet's Cartouche supplement with a Seven Years War battle featuring my 15mm Old Glory French and Hanoverian/Hesse-Kassel troops. 

Bill K. and Rob (Hanoverians\Hesse-Kassel) vs Michael and Bill P. (Franco-Imperial). I made this a very small engagement to keep the learning curve to a minimum. They all seemed to enjoy themselves and the French were defeated due to morale loss. 

Here are some photos from the engagement. Since I was running the game with four new players I didn't take as many game notes or photos as normal, so this will be more of just photo eye-candy!

Below: the setup photos.



Below: French infantry wing composed of Swiss and Germans. 


Below: Center of the French line


Below: long view from behind the left wing of the French army.


Below: right wing of the French Army. Custom Piquet Cartouche sequence decks


Below: French right wing cavalry including one Reichsarmee cuirassier regiment.


Below: The beautiful troops of the Hesse-Kassel brigade.


Below, Hanovarian 12# battery!



Below: Swish regiments in French service





Below: the armies collide!



Below: red coated Swiss (left) clash with the red coated Hanovarians!


Below: Franco-Imperial forces fight the Hesse-Kassel brigade


Below: Point blank fire!


Below: vicious musketry dual!


Below: the clash on the cavalry wings which the Hanoverians eventually got the better of their French counterparts. This put a fresh cavalry regiment in the French rear ranks!


Below: Rob (l), Me (grinning like an idiot), and Michael (right). Bill K. not pictured.


Such a great time with new friends! May we have hundreds more games together!

Game 2 - War of the Spanish Success Siege with Vauban's Wars

We used Michael's 15mm WSS figures, which was a nice change for me from my normal SYW figures.

This is another "small" siege, 3 bastion fortress, so that we can get everybody onboard. They are all new players of VW. Michael is the Austrians in the garrison, while Bill K. and Daryl are the two French commanders trying to break into the fortress. 

Michael wrote me afterwards, "Thanks again for a great game.  I'd never conceived that a game based upon a siege could be quite so energetic and interesting."  

The siege is set in the Austrian Netherlands around the 1708 timeframe. The Austrians had 18 purchase points to choose their defenders, while the French had 36 Purchase points. 

Because I wanted to get everybody up and running faster, I purchased both forces ahead of time and the French have "elite" sappers. All leaders are average just to keep it simple too.

The overhead of the fortress, with its dry ditch.


Now with the Austrian Defenders manning the walls.


Forces for the Siege

Austrian Garrison (18 purchase points)

1 Military Governor (free)
1 General (free)
1 Spy (free - Reliable D6) - higher die size is better
3 Fortress guns (free) - one in each bastion
5 Line infantry (5 pp)
2 Militia infantry (1 pp)
2 Heavy Guns (6 pp)
2 Light Guns (2 pp)
2 Sappers (4 pp)

French Besieger (36 purchase points)

1 CnC (free)
1 General (free)
1 Spy (free - D8)
8 Infantry (8 pp)
1 Grenadier (2 pp)
5 Siege Guns (8 pp - 3 free, 2 purchases)
2 Heavy Guns (6 pp)
4 Heavy Mortars (4 pp)
4 Sappers (8 pp) - in hindsight the players would have bought more. Since they were French in the WSS they were ELITE sappers.

Starting Factors

  • The current season was Spring, with Summer coming on turn 4.
  • The French get to select 2 out of their 3 bonus cards for their Siege Deck (Sapping & Mining, and Siege Move)
  • Austria only gets to pick 1 out of 3 bonus cards (they picked Trench Raid!). The other two cards are Siege Drags On.
  • French had 25 Siege Morale Points (SMPs), while Austrians had 19 SMPs.
  • French and Austrian Security Die was D8.
  • French Powder Supply was 11, while Austria's was 8.
  • Austrian Popular Support Die = D8 (lower is better)
  • Austrian Food Supply was 14 (in theory that should mean they could hold out for seven weeks)

The Siege

Since I had three new players, the first two turns there were a LOT of questions and clarifications that each player had. This did slow the game down a bit, but post lunch break they really started to make decisions much faster.

Below: French elite sappers dig their way towards the Austrian fortress. Since they were unprotected by extra infantry the Austrian defender sent trench raiders at them and caused havoc among the sappers. One sapper company was so damaged it had to leave the trenches and go back to the Rally Point.


Below: French sappers have now pressed forward and are ready to start creating the 2nd Parallel along with new gun emplacements.


Below: the French now add supporting infantry help protect their sappers. This did help stave off several Trench Raid attacks. You can see one Austrian infantry attempting to attack the French sappers.


Below: you can see the start of the second parallel.


Below: nice overhead shot of the French sapping progress.


Below: My view of the siege! I love the looks of a siege progressing.


Below: both sides have started firing more now that the French have been steadily working on the 2nd Parallel. The besiegers trying to knock out the big fortress guns in the bastions, while the Austrians fired solely at the French sappers (a very difficult target). Below tis the Powder Expenditure sheet. The more you fire the greater chance you have a losing one of your powder supply.


Below: a good overview of the situation. The 2nd parallel is nearly completed, but the French artillerists are clamoring for gun emplacements! Meanwhile, the French continue to shell the town (to lower enemy morale and maybe start a fire!) with their heavy mortars! By the end of the game they had inflicted over forty hits against the town and managed to start one fire (which was still raging at the end of the game)


Below: Sappers here the pleas of the artillery commander and build another gun emplacement (tan square)! Now let's get those siege guns up here to blast this place to bits!


Below: On the Austrian right, another gun emplacement is dug. That fortress gun in the bastion was eventually destroyed, freeing up the entire side for future assault.


Below: the siege guns have arrived and the French player finally started to see how combining fire from multiple batteries could really make a difference to reduce the garrison effectiveness.


Below: French infantry and guns flow into the 2nd parallel, while two elite sappers push ahead to start on the 3rd parallel where the French guns can start blasting the fortress walls to create a breach. Spies were used effectively throughout the game with the French spies causing damage to the Austrian food supplies, while the Austrian spies sowed seeds of discontent in the ranks of the French infantry, even causing some desertion. Eventually the Austrian spy was captured and hung! No French Spies were harmed during the making of this film!


Below: three great views of the 3 saps going forward and the 3rd parallel will be created next.






Below: were are at the end of the last turn (called due to time). The last card the Austrians pulled was Trench Raids! They rolled a 4 and sent four stands into the 3rd parallel to try to dispatch the sappers.


Below: the sappers were well protected and both trench raids failed! One was repulsed with casualties (unit integrity loss).


Below: Final three shots of the siege at the end of the game. Great progress by the French, and now they understood massing fire and how to effectively play the game they moved much faster.



Bottom left is the French Rally Point, which was filled with demoralized sappers the entire game.



The game "started" at 10am, but we didn't push lead until about 10:30. We also broke for about a 45 minute lunch break. We called the siege around 2pm. We were able to get through 4 game turns during the playing time of 2.5 hours. That is pretty good considering I had three new players.

We seriously had a ton of fun and now I have to get working on fleshing out some of the artillery crew, etc. Lots of work ahead, but pushing lead really fires up the boilers!

More information on Vauban's Wars here.

Cheers!

Eric




Monday, February 8, 2021

PaperBoys - an Adventure in Paper Soldiers

Hi folks,

I have been toying with the idea of either Paper Soldiers or the WoFun plexi-glass soldiers to fill out certain periods I'd like to play, but don't want to invest loads of time and money into the project.

Since I finished writing Vauban's Wars I thought it would be fun to create 15mm armies for the WSS and specifically make them for siege warfare. This means single rank of figures on a small thin base. So, paper soldiers should fit the bill and I never had WSS armies before! I don't even need flags for this project (however, I love flags). I can also skip the cavalry for the siege games, which means far fewer figures to cut out and base.

I decided to use the War of the Spanish Succession "PaperBoys" created  by the talented artist, Peter Dennis, and sold by Helion.


Materials

I used the following to assemble the armies, and I'm only showing the first units that I have made.

100 sheets x Epson Premium Presentation Paper Matte (link) ($14 USD)

200 x Litko's 1" x .5" bases (3mm thick) (link) ($29 USD) This will allow me to make 50 units with four stands per unit. This should be more than enough for Dutch, British, French, and Bavarian regiments for WSS.

PaperBoys WSS PDF (link) ($17 USD)

Tacky Glue (Michael's) ($2.50 USD) already had this. Link

Cutting blade ($6.99 USD) already had this. Link

Scissors (not used that much as the scale is too small)

Cold Grey color pen from Faber-Castell. (link)

62% scale from the PDF to get the right size. (Tried 64% but the overlap between the bases was too great). This puts the figure at about 17mm in size, which works great with my existing miniatures and terrain\buildings.

The Project

So, originally I was collecting the books from Peter, but then realized it would be better to have the PDFs as I could scale them at will and it is just a better format than a book. With the book you would have to disassemble the book, put it in the scanner (mine is not very good), the save the image and resize from there. The PDF has the miniatures on A10 paper and 28mm figures. I just did the math and tried different figures scales. 18mm = 64%, but this was too large for the 1" bases and the figures overlapped, which looks pretty cool, but then you can't align the bases that well. 

Here is an example of 18mm (64%) Bavarian Grenadiers and you can see the overlap:


Next, I tried 62% (17.4mm) and that came out just a bit too large with very little overlap. These are the Dutch Guard and I will keep the figures as they just look taller than their counterpart. Very "Guard-like"! I have decided to go with 62% scaling for this project as in the trenches and fortress walls the figures don't need to align perfectly. I like this look and will allow me to make a WSS project for Vauban's Wars on a budget. Storage should be easy too. I may use Mod Podge to seal and protect them. I'm also working on different edging techniques. Below I have used blue, yellow, and black to edge the coats. (Note: still need to flock or paint the bases)


I will complete the Dutch before moving on to the French. British will be more challenging as there is only one British Line infantry page and the cuffs are white, so I will have to print several of these and color in the cuffs to suit my needs. Could be tedious, but I'm not sure. It is sure faster than painting figures.

Future Projects with PaperBoys

Jacobite Rebellion in 15mm (62% scale). Two ranks deep on 1" x 1" stands. Here is a sample at 64% and you can see the figures hanging over the 1" bases. Looks great though. Note that PaperBoy figures come in three ranks by default, but since they are paper I just cut them the way I want to make two ranks per stand.


Irish Piquets and Jacobite skirmishers:


Casualty figures, "walking wounded", on round bases.


Punic Wars (62% scale). Two ranks deep, but larger bases for easier movement. I may go with WoFun's plex-glass figures here as this is a lot of work to cut out the figures. That is an expensive choice, but both my thumbs have arthritis so cutting out these PaperBoys is a painful challenge.

WSS full on armies. Double ranks. This will be far down the road.

On the Reading Table

Over the last month I have finished the following books:

Conquistador: Hernan Cortes, King Montazum ... by Buddy Levy (This was OUTSTANDING!!!)

Conquistador: Hernan Cortes, King Montezuma, and the Last...: aa: AmazonSmile: Books

Now I purchased some PaperBoy Aztecs and Spaniards! :-)

Huitzilopochtli: The History of the Aztec God of War and Human Sacrifice

Good book, more like a research paper in quality. 

The Great Martian War: The Gathering Storm by Scott Washburn of PaperTerrain fame. Thoroughly enjoyed this novel and the battle between the Martians and Prey Creatures (humanity).

Sunday, June 12, 2011

WSS - Will You Go to Flanders game from August 2009

Throwing some photos up of a game we played several years ago at Jim's house.

Too lazy to write a commentary, but you can see from the photos it was a great looking battle.