Friday, August 4, 2023

WW2 North Africa Campaign - Battle of Point 205

 Hi folks,

Long time no blog posts! Sorry about that. Mainly playing board games (lots of them) which doesn't really work for blog posts.

Our North Africa Campaign (Operation Battle Axe) is rolling along nicely, and we have had several battles.

EC, the campaign umpire, gave me permission to post this AAR regarding the most recent battle: Battle of Point 205 which is the sixth engagement of this campaign. 10mm figures and Blitzkrieg Commander 4th edition rules.

Map for reference:


The desert morning got lively during the recent battle at Point 205.  Charles’ 2nd RTR bumped into Hammer’s 1st Battalion 8th Panzer Regt. (15th Pz. Div.) in a meeting engagement.  Neither side had FO’s present, so there was no artillery support, just a clash of armor.  Mac filled in for Hammer, as the latter is currently riding a horse (with a name) somewhere out in the desert.

For context, the 1st Battalion 8th Panzer had all 3 companies present on the battlefield, consisting of 1 medium company (2 Panzer IV’s and 1 Panzer II), and two light companies (3 Panzer III’s and 2 Panzer II’s combined).  Two Panzer III’s had been knocked at Musaid by Phil’s Matildas, and only one had been repaired.  This was the 3rd engagement for two of the companies, having previously fought at Capuzzo (where they drove back Wes’ 6th RTR), and Musaid (where they were driven back by Phil’s 7th RTR).  An impressive battle record for a 24 hour time period.  Conversely, Charles’ 2nd RTR was making its first appearance in the campaign.  2nd RTR began the battle with 2 squadrons of A13 cruisers on the field (3 tanks each), supported by an A13 close support tank platoon.  A third company consisting of older A10 cruisers made its way onto the battlefield near the end of the battle - more on that later.  All in all, the sides were evenly matched in terms of tanks, with the Axis having higher command values.

0600 - Both sides entered the battlefield.  1st Batt. 8th Panzer quickly approached the frontier “wire”, while the Commonwealth made slower progress - in part thanks to a command blunder.  There wasn’t much terrain on the battlefield, which emphasized the importance of mutually supporting units with clear fields of fire. 


Above: the hardworking tanks of 1st Battalion, 8th Panzer Regt.


Above: 2nd RTR moves onto the battlefield.


Above: Initial dispositions of the opposing forces. Germans at the top of photo

0630.  The Axis moves quickly, and a full-strength light company moves up to a gap in the wire near the center of the battlefield.  hill


Meanwhile, the remaining two companies move toward the west side of the board and prepare to create gaps in the frontier wire.  Note that the frontier wire was strung on steel posts embedded in concrete, so tanks were allowed to create a 5cm gap by expending 10cm of movement.


 The Commonwealth moves forward in two groups, the most westward of which is supported by the Close Support platoon (which fires smoke rounds through a turret-mounted howitzer).


 


The other A13 squadron stays to the east of the other platoon and ultimately anchors its flank on a hill.  This protects their flank, but also restricts their line of sight.  This would have important consequences during the battle.


The above shows deployments around 7 am.

0700.  Both sides are now in range, and the DAK light tank platoon in the center opens fire on the only British tanks not obscured by the hill.  They manage to disrupt one cruiser, but the results are disappointing.  The Panzer II attached to this company decides to dash forward to close the range for its 20mm main gun (I know), but is quickly disrupted by opportunity fire.  Meanwhile, the British cruisers disrupt a Panzer IV in the western Axis detachment and successfully lay smoke in front of 2 Panzer III’s.  The Panzer IV would have been destroyed but for some timely saves.  At this point, it is a closely fought battle.  However, Charles fails a command roll and is unable to move his eastern company from behind the hill into a more advantageous position.  Thus, one A13 company is bearing the brunt of the battle.


0730.  Alas for the Commonwealth, this state of affairs was short-lived.  Mac goes on a heater and rolls an amazing series of successful orders for his central company, including TWO snake-eyes.  I have never seen the like.  Predictably, Cruiser tanks begin to go up in flames.


Yet more hits on the Brits.


After the shelling from the center company, Mac successfully moves his western detachment around the British flank to destroy another tank in the center.  He also begins to engage the eastern British company.


0800.  At this point, the remaining company of 2nd RTR arrives on the field.  They take one look at the scene before them and immediately roll a blunder.  They turn around and begin rolling towards their starting point.


 

The staggered British lose a total of 6 tanks from their initial force.  The seventh pops some smoke and manages to escape along the track to Point 206. 


The Axis hold the field as British cruiser tanks blaze.

Although they suffered several disruptions, the DAK suffer no losses during this meeting engagement.  Mac fought an excellent battle, with mutually supporting units and good target selection.  And great dice rolls (although he more than once failed to score hits - so victory was due to a lot more than good dice).  Both commanders fought well.  The only mistake Charles made was placing one of his companies’ too far away, and this was only revealed to be a mistake in hindsight.  He was also frustrated in his efforts to move the company by poor command rolls.  This battle could have turned out very differently.

NEXT BATTLES:  It is now 0800 hours in the campaign.  There are TWO battles to be resolved:  

1) A large Commonwealth force attacks Sollum along the coastal road 

2) A German Kampfgruppe runs into a Commonwealth blocking force at Bir Sceferzen (Ben and Charles).

Hope you enjoyed the post!

Eric








Sunday, March 12, 2023

Siege of Augusta 2023

Siege of Augusta

We really had a wonderful time at Siege of Augusta this year in Augusta, GA. I arrived with my new gaming fellows from the Wilmington, NC area and met up with all the lads from Charlotte area. It was like getting the band back together. :-) Siege was packed with people this year and it was wonderful to see so many recognizable faces. I think I personally knew about 30+ other convention goers.



Chris, at his first minis convention, fit right in. Started with Martian Walkers vs US Army game.


Picked up some siege related games from Blue Panther: Siege of Khartum, Siege of Queratero, and 55 Days in Peking.


Bill K, made a adjustment to my badge!



Great game of Conan run by Wes (gaming pal from Charlotte). Conan, played by me, was LESS than impressive and managed to whiff the critical roll and the Princess was killed due to that. Still a great game. Wes always paints his figures to the highest quality.


Demon kills the Princess after Conan (me) misses him completely!


Played Gunfight Royale with my Wilmington, NC crew and had a blast with that little gem of a game.





There was a KIngs of War tournament room with amazing minis! 



Wes (left) and Chris (top right) playing in the Roman\Gallic battle with Wes' collection.



Gorgeous terrain boards throughout the convention. The one blow just made me say, "damnnnnn".


This one below blew me away.





Gangster games were rampant throughout the convention.





One of the highlights was John's (Atlanta crew) running a Zombie Hell game. Complete blast, but as usual I was less than stellar with my two characters. At least one survived due to EVERYBODY coming to help me!



We randomly rolled to see if we parachuted in or landed in dingies from submarines. I came in via launch from the sub.


Here are my two characters: medic and nco. John paints amazing figures!


Getaway vehicle?


Hey, stop rocking the boat!


My typical die rolling exposed! 


My first search turns up a YETI AND VAMPIRE! WTF!!!


Everybody coming to help me! 


My medic was killed. We did succeed in our mission of getting the scientist off the board in the Stuka. 


Next, was my first Walking Dead (20mm) style game run by Mike (VA crew) and it was spectacular!!! I'll play this one anytime. Mike let us keep our Character sheet to bring to the next game!








Undead mob


I rescued 3 citizens from the zombie invested hospital all by myself. The other players left me behind while rushing to the main objective.




Finally, after returning to Southport, NC, Bill K and I played Fire & Stone siege of Vienna game which was very clever and fun. I'll play this beautiful game anytime.




Take care!

Eric