A two-for-one deal here today!!!
I have recently officially established the Cape Fear Wargamers group here in Southport\Wilmington, NC.
I have now over 15 new wargaming buddies to introduce to my rules and miniature collections. Collectively this group has over 100,000 painted figures (armies, navies, aircraft). Truly impressive.
Both games were played with 15mm figures and Cigar Box terrain mat. The games are described below.
Game 1 - Seven Years War
I decided to introduce several folks to Piquet's Cartouche supplement with a Seven Years War battle featuring my 15mm Old Glory French and Hanoverian/Hesse-Kassel troops.
Bill K. and Rob (Hanoverians\Hesse-Kassel) vs Michael and Bill P. (Franco-Imperial). I made this a very small engagement to keep the learning curve to a minimum. They all seemed to enjoy themselves and the French were defeated due to morale loss.
Here are some photos from the engagement. Since I was running the game with four new players I didn't take as many game notes or photos as normal, so this will be more of just photo eye-candy!
Below: the setup photos.
Such a great time with new friends! May we have hundreds more games together!
Game 2 - War of the Spanish Success Siege with Vauban's Wars
We used Michael's 15mm WSS figures, which was a nice change for me from my normal SYW figures.
This is another "small" siege, 3 bastion fortress, so that we can get everybody onboard. They are all new players of VW. Michael is the Austrians in the garrison, while Bill K. and Daryl are the two French commanders trying to break into the fortress.
Michael wrote me afterwards, "Thanks again for a great game. I'd never conceived that a game based upon a siege could be quite so energetic and interesting."
The siege is set in the Austrian Netherlands around the 1708 timeframe. The Austrians had 18 purchase points to choose their defenders, while the French had 36 Purchase points.
Because I wanted to get everybody up and running faster, I purchased both forces ahead of time and the French have "elite" sappers. All leaders are average just to keep it simple too.
The overhead of the fortress, with its dry ditch.
Forces for the Siege
Austrian Garrison (18 purchase points)
1 Military Governor (free)1 General (free)1 Spy (free - Reliable D6) - higher die size is better3 Fortress guns (free) - one in each bastion5 Line infantry (5 pp)2 Militia infantry (1 pp)2 Heavy Guns (6 pp)2 Light Guns (2 pp)2 Sappers (4 pp)
French Besieger (36 purchase points)
1 CnC (free)1 General (free)1 Spy (free - D8)8 Infantry (8 pp)1 Grenadier (2 pp)5 Siege Guns (8 pp - 3 free, 2 purchases)2 Heavy Guns (6 pp)4 Heavy Mortars (4 pp)4 Sappers (8 pp) - in hindsight the players would have bought more. Since they were French in the WSS they were ELITE sappers.
- The current season was Spring, with Summer coming on turn 4.
- The French get to select 2 out of their 3 bonus cards for their Siege Deck (Sapping & Mining, and Siege Move)
- Austria only gets to pick 1 out of 3 bonus cards (they picked Trench Raid!). The other two cards are Siege Drags On.
- French had 25 Siege Morale Points (SMPs), while Austrians had 19 SMPs.
- French and Austrian Security Die was D8.
- French Powder Supply was 11, while Austria's was 8.
- Austrian Popular Support Die = D8 (lower is better)
- Austrian Food Supply was 14 (in theory that should mean they could hold out for seven weeks)
Since I had three new players, the first two turns there were a LOT of questions and clarifications that each player had. This did slow the game down a bit, but post lunch break they really started to make decisions much faster.
Below: French elite sappers dig their way towards the Austrian fortress. Since they were unprotected by extra infantry the Austrian defender sent trench raiders at them and caused havoc among the sappers. One sapper company was so damaged it had to leave the trenches and go back to the Rally Point.
The game "started" at 10am, but we didn't push lead until about 10:30. We also broke for about a 45 minute lunch break. We called the siege around 2pm. We were able to get through 4 game turns during the playing time of 2.5 hours. That is pretty good considering I had three new players.
We seriously had a ton of fun and now I have to get working on fleshing out some of the artillery crew, etc. Lots of work ahead, but pushing lead really fires up the boilers!
More information on Vauban's Wars here.