Thursday, January 25, 2024

Siege of Augusta XXXIII - Convention Report - Jan 2024

Another Great Time at Siege of Augusta (Georgia)

Six of my wargaming buddies in the Wilmington\Southport, NC area jumped in two cars and drove for about 5 hours to get to this little gem of a convention. They announced record breaking attendance for the weekend which is fantastic news. Tons of games, tournaments, flea market and dealers here at the show in Augusta, GA. I love going to this convention and comes right when the winter doldrums are kicking in!

As usual, click on the photo for a larger version.

Below, Jerry Frazee is running his first edition of War of the World (All Quiet on the Martin Front) set of rules and miniatures. Jerry always puts on a spectacular game and his painting skills are legendary! 


Martian tripod just turned into molten lava! 


American armor is advancing to try to save the civilians that were sprung free by special operations teams!


Oh no! Tripod moving in on the flank.





These ships below are just gorgeous. I think this is Distopian Wars, but can't remember.



Friday night I got into a Boer 1881 battle pitting the British vs. Boers. I was one of the Boer Kommando commands. This game was four Kommando groups versus 4 British columns. I had a lot of fun and we used simple THE MAN WHO WOULD BE KING rules from Osprey. The rules didn't have enough chrome in them for my tastes, but great for a convention. 


Below is the British column closer to me.


All figures are 20mm and I love the characters like the stretcher teams. 


Heliograph station!


Overview of all four columns


Field ambulance


One of the random locations where my Boer Kommando units could arrive.


Me, my Boer Kommander. :-) 


My friend Rich and Michael put on a pretty 1859 game of Fire & Fury with Austrians vs Italians. I look forward to playing this game in the coming weeks. The convention game went well per reports.




This post doesn't really cover all the things that happened or were played at the convention, but I did love the look of this table and miniatures.





In the Dealer area someone was selling buildings for the new Wars of Ozz miniatures from Old Glory. Several Ozz games were run at this convention.



I'm a sucker for terrain add-ons and these pumpkin patches look great!


Some of the Wars of Ozz figures painted ready for battle.


DEAD RUN! This is one of the must fun Zombie games I have played. I got to reuse my character from last year. Hope he survives so I can use him in 2025!











Well, that is all for now. It was a great convention and so nice to see friends from all over the Southeast as they poured into this venue to have a great weekend of fun!


Sunday, January 21, 2024

2023 Gaming: A Year in Review

2023 A YEAR OF GAMING

The year was filled with a lot of gaming, both board games and miniatures games.

I played in 11 miniatures games, 2 miniatures campaigns (10mm WW2 North Africa which has 4 simultaneous battles raging as I type this, and a 15mm ACW campaign), and 99 board games (Euros or Wargames).

Here is a summary of the year with the miniature games having a scale value beside them. I hope 2024 keeps me active in the gaming realm and I plan on running at least a half-dozen miniature games this year. 

1 x Conan (28mm)

1 x Gunfight Royale (Minis)

1 x WW2 Horrors of War (28mm)

1 x Dead Run - Modern Zombies (20mm)

1 x 55 Days in Peking (board game)

1 x Fire & Stone 

6 x Crusaders Thy Will Be Done

4 x Brian Boru

2 x No Peace without Spain

2 x War of the Triple Alliance

3 x Verdun Steel Inferno

1 x Aztec War (18mm) playtest of a Commands & Colors variant.

1 x Hansa Teutonica 

1 x Lords of Waterdeep

7 x Castles of Mad King Ludwig 

2 x Scarface 1920 

4 x Terraforming Mars 

1 x Star Trek Ascendancy

2 x Tiny Epic Pirates

1 x Assault on Gallipoli

1 x South Pacific (Empire of the Sun scenario)

1 x Evolution - weak game, won't play that again.

5 x Welcome To - this was a very different and fun game. (games are quick)

1 x FireFly

1 x For the People

1 x Battlestar Galactica

2 x SpaceCorp

2 x Suburbia

1 x History of the World (meh)

The Crew (7 missions) (5 missions)

2 x Pandemic 

2 x Piacenza, 1746

1 x AuZtralia (EB, Paige, Bill, Linda)

3 x Charioteer

1 x Rise of the Roman Republic (a big difficult mess)

1 x AMFS (A Most Fearful Sacrifice) - Outstanding game and production quality

2 x Joan of Arc

1 x Eclipse

1 x Sekigaraja (EB, Steve*)

2 x Empire of the Sun

3 x Cascadia

1 x Architects of the West Kingdom

4 x Lost Ruins of Arnak

1 x Formula De

2 x Pursuit of Glory

1 x Falling Sky (COIN game)

3 x Horrified

1 x Fertile Puffin (Fall-In) 40mm (Bill Koff's game)

1 x WWI Fire & Fury (Fall-In) 12mm - not a fan of how this worked.

1 x Here I Stand

1 x Battle of Pea Ridge ACW - 6mm Alter of Freedom (very cool)

1 x Battle of Perryville ACW - 6mm Alter of Freedom

4 x Downfall sessions

1 x JAWS

2 x Cryptid

1 x Pandemic Rome

Whew! That is quite the assortment of games with Castles of Mad King Ludwig getting the most repeat plays. 

Cheers!

Eric


Friday, August 4, 2023

WW2 North Africa Campaign - Battle of Point 205

 Hi folks,

Long time no blog posts! Sorry about that. Mainly playing board games (lots of them) which doesn't really work for blog posts.

Our North Africa Campaign (Operation Battle Axe) is rolling along nicely, and we have had several battles.

EC, the campaign umpire, gave me permission to post this AAR regarding the most recent battle: Battle of Point 205 which is the sixth engagement of this campaign. 10mm figures and Blitzkrieg Commander 4th edition rules.

Map for reference:


The desert morning got lively during the recent battle at Point 205.  Charles’ 2nd RTR bumped into Hammer’s 1st Battalion 8th Panzer Regt. (15th Pz. Div.) in a meeting engagement.  Neither side had FO’s present, so there was no artillery support, just a clash of armor.  Mac filled in for Hammer, as the latter is currently riding a horse (with a name) somewhere out in the desert.

For context, the 1st Battalion 8th Panzer had all 3 companies present on the battlefield, consisting of 1 medium company (2 Panzer IV’s and 1 Panzer II), and two light companies (3 Panzer III’s and 2 Panzer II’s combined).  Two Panzer III’s had been knocked at Musaid by Phil’s Matildas, and only one had been repaired.  This was the 3rd engagement for two of the companies, having previously fought at Capuzzo (where they drove back Wes’ 6th RTR), and Musaid (where they were driven back by Phil’s 7th RTR).  An impressive battle record for a 24 hour time period.  Conversely, Charles’ 2nd RTR was making its first appearance in the campaign.  2nd RTR began the battle with 2 squadrons of A13 cruisers on the field (3 tanks each), supported by an A13 close support tank platoon.  A third company consisting of older A10 cruisers made its way onto the battlefield near the end of the battle - more on that later.  All in all, the sides were evenly matched in terms of tanks, with the Axis having higher command values.

0600 - Both sides entered the battlefield.  1st Batt. 8th Panzer quickly approached the frontier “wire”, while the Commonwealth made slower progress - in part thanks to a command blunder.  There wasn’t much terrain on the battlefield, which emphasized the importance of mutually supporting units with clear fields of fire. 


Above: the hardworking tanks of 1st Battalion, 8th Panzer Regt.


Above: 2nd RTR moves onto the battlefield.


Above: Initial dispositions of the opposing forces. Germans at the top of photo

0630.  The Axis moves quickly, and a full-strength light company moves up to a gap in the wire near the center of the battlefield.  hill


Meanwhile, the remaining two companies move toward the west side of the board and prepare to create gaps in the frontier wire.  Note that the frontier wire was strung on steel posts embedded in concrete, so tanks were allowed to create a 5cm gap by expending 10cm of movement.


 The Commonwealth moves forward in two groups, the most westward of which is supported by the Close Support platoon (which fires smoke rounds through a turret-mounted howitzer).


 


The other A13 squadron stays to the east of the other platoon and ultimately anchors its flank on a hill.  This protects their flank, but also restricts their line of sight.  This would have important consequences during the battle.


The above shows deployments around 7 am.

0700.  Both sides are now in range, and the DAK light tank platoon in the center opens fire on the only British tanks not obscured by the hill.  They manage to disrupt one cruiser, but the results are disappointing.  The Panzer II attached to this company decides to dash forward to close the range for its 20mm main gun (I know), but is quickly disrupted by opportunity fire.  Meanwhile, the British cruisers disrupt a Panzer IV in the western Axis detachment and successfully lay smoke in front of 2 Panzer III’s.  The Panzer IV would have been destroyed but for some timely saves.  At this point, it is a closely fought battle.  However, Charles fails a command roll and is unable to move his eastern company from behind the hill into a more advantageous position.  Thus, one A13 company is bearing the brunt of the battle.


0730.  Alas for the Commonwealth, this state of affairs was short-lived.  Mac goes on a heater and rolls an amazing series of successful orders for his central company, including TWO snake-eyes.  I have never seen the like.  Predictably, Cruiser tanks begin to go up in flames.


Yet more hits on the Brits.


After the shelling from the center company, Mac successfully moves his western detachment around the British flank to destroy another tank in the center.  He also begins to engage the eastern British company.


0800.  At this point, the remaining company of 2nd RTR arrives on the field.  They take one look at the scene before them and immediately roll a blunder.  They turn around and begin rolling towards their starting point.


 

The staggered British lose a total of 6 tanks from their initial force.  The seventh pops some smoke and manages to escape along the track to Point 206. 


The Axis hold the field as British cruiser tanks blaze.

Although they suffered several disruptions, the DAK suffer no losses during this meeting engagement.  Mac fought an excellent battle, with mutually supporting units and good target selection.  And great dice rolls (although he more than once failed to score hits - so victory was due to a lot more than good dice).  Both commanders fought well.  The only mistake Charles made was placing one of his companies’ too far away, and this was only revealed to be a mistake in hindsight.  He was also frustrated in his efforts to move the company by poor command rolls.  This battle could have turned out very differently.

NEXT BATTLES:  It is now 0800 hours in the campaign.  There are TWO battles to be resolved:  

1) A large Commonwealth force attacks Sollum along the coastal road 

2) A German Kampfgruppe runs into a Commonwealth blocking force at Bir Sceferzen (Ben and Charles).

Hope you enjoyed the post!

Eric