Due to the huge amount of leathal off board fire-power I have had tried to expand how FoB:WW2 uses off-board assets.
Epic 1st edition had some pretty cool missile types and I wanted to start thinking of different ways to put them into Epic Field of Battle (EFOB). This is just an open flow of ideas. Nothing in stone. Suggestions welcome.
Missile Types
Each missile will have an area of effect template. The old ones from GW were smaller circles. I'm not sure those are big enough for EFOB. I may put them on my scanner and enlarge them.
Haywire
A missile that will destroy electronics on vehicles, and targeting systems.
D12 vs DD versus vehicles. Vehicle circuits destroyed if Haywire wins. No effect on infantry?
Plasma
D12 vs D6 for target.
Stasis
Power statis field immobilizes all units underneath the template.
No firing in or out of the statis field. No moving in our out of it either.
Vortex
D12 vs DD
Win and target sucked into the void. No chance for survival.
Lose and unit is suppressed and moved to the edge of the vortex template.
Blind
Small ECM particals are dispersed in the air which disrupt targeting. Similar to 20th century smoke.
Gas
Some type of sarin gas attack or nerve agent.
D12+1 vs DD
Persistant cloud. Area denial.
Proximity Mines (air delivered)
Anti-Personel: D10 vs Inf, D4 vs Armor
Anti-Tank: D10 vs Armor, D6 vs Infantry
Off board Artillery
Heavy (Divisional Batteries) D12
Medium (Divisional Batteries) D10
Orbital Weapons Platforms (D12+1 or D12 or D10)
I'm thinking of creating an Asset deck. Players will draw from a deck of available assets, then add cards that are duds (Asset Request Failed). This will be the game's asset deck. When the Command & Control card comes up the player will spend asset points to draw from the Asset deck. Sometimes they will get an asset, sometimes they won't. They won't even know what asset will be available to then until they draw it from the deck.
Anyway, thos are some thoughts on the subject.
Eric
Tuesday, April 12, 2011
Saturday, April 9, 2011
Epic FOB: Battle at Shilan on Vornex IV - Part 1
The Eldar warhosts launched attack after attack across Vornex IV overrunning most of the Imperial Guard and Space Marine defenders. General Tarnak of the Ultramarines setup a defensive perimeter around the city of Shilan. Several towns and cities to the south lay in ruins, but the Eldar would be coming from that direction. Can General Tarnak's reinforced combat brigade put a dent in the Eldar assault so that more Ultramarines can be redeploy to face this threat?
Battle Report featuring my Epic scale Space Marines and Eldar using modified Field of Battle by Brent Oman. This is part 1 of the report. Game to be completed next Wednesday.
Initial Deployment
Per previous blog posts with the OOB, the Eldar nearly have a 2 to 1 force ratio. Brian and Mike were the Eldar players while I was the Space Marine commander.
The Eldar have 4 turns to capture the city of Shilan. It is an 8 section city with large skyscrapers.
Overall Space Marine setup
Mike took the "foot sloggers" of the Eldar army: 2 Guardian regiments (6 companies, plus recon, plus AT guns), Fire Dragon Regiment (2 companies), and Striking Scorpion Regiment (4 companies). He deployed this to the center and right flank of the Space Marines.
Mike's force, Marine right flank
View of the Eldar central position deployment
Brian deployed his Guardian regiment in Falcon Grav Tanks, along with the Exarches and Swooping Hawks on the Space Marine left flank.
Falcon Grav Tanks with Exarches backing them up.
The Space Marines deployed in their first line of defenses in the small hills and woods before Shilan, the Assault Regiment (3 companies) on the left flank facing the Exarches, and the Tactical Regiment (3 companies + Land Raider company) on the right flank. They left the center week, but completely covered by the Devastator and Terminator companies deployed in Shilan.
Space Marine left flank, with Ultramarine Assault troops near the woods (red jump packs)
City of Shilan, with Ultramarine Terminators and Devastators waiting for the Eldar
The remainder of the Space Marine Land Raiders, Predators MBT, and Whirlwind Missile Launchers, were in a mobile reserve location.
Opening Moves
Turn 1 (4 hours in real time) saw the Eldar press forward in an attempt to the clear the woods and ridges of the first line of Space Marine defenders.
Eldar off-board artillery fell quickly on a Terminator company hunkered down in Shilan, but had no visible affect.
On the Space Marine right flank the Eldar moved their Fire Dragons forward supported by a regiment of Guardians. In the center the Striking Scorpions quickly moved (triple move) to attack the lone Tactical Marine company holding the center woods. On the Marine left flank the Exarches jumped all over the Marine Assault companies located in the woods (Class II).
Guardians advance in their Falcon Grav Tanks, but wait for Exarches to clear the woods of Space Marine Assault companies.
Space Marine right flank seas the Eldar Jet bikes doing recon against 2 Tactical Marine companies in the woods.
With a triple move, the Striking Scorpions launch an assault against the lone Tactical marine company in the center woods.
The Tactical Marines in the center repulse the Striking Scorpions! Litko smoke marker indicates suppression, while the mini-blast markers indicate Unit Integrety hits. The command stand has one to indicate a need for survival check
The Space Marines, through in a company of Land Raiders to defend the right flank and it blew the Eldar recon to peices.
Next, the Marines focused on the Eldar Fire Dragons on the right flank and forced them to retreat.
Overall view of the Eldar attack
The Exarch Assault! The Space Marine Assault companies repulse 2 of the 3 Exach attacks, but the last assault at the bottom of the photo completely eliminated the Space Marine Assault company.
The Ultramarine Assault regiment is being overwhelmed. Their commander decides to fall back to the relative safety of the city
Near the end of the first turn the Space Marines deployed a air-delivered anti-personnel mine field on the right flank in front of their position in the woods, and dropped a Medium barrage (off-board support) which just missed a massed Swooping Hawk regiment. (I think my Forward Observer was sniffing glue when he gave the off-board artillery the coordinates, as I rolled my second 1 on a D12 for barrage drift!) So instead of my barrage hitting EVERY Swooping Hawk unit, it only landed on one, then preceded to do NO damage to them.
At this point the Eldar are closer to their assault on Shilan on the Space Marine left flank, but are still trying to clear out the Tactical Marines on the right flank. This was the end of turn 1.
To be continued ...
Battle Report featuring my Epic scale Space Marines and Eldar using modified Field of Battle by Brent Oman. This is part 1 of the report. Game to be completed next Wednesday.
Initial Deployment
Per previous blog posts with the OOB, the Eldar nearly have a 2 to 1 force ratio. Brian and Mike were the Eldar players while I was the Space Marine commander.
The Eldar have 4 turns to capture the city of Shilan. It is an 8 section city with large skyscrapers.
Overall Space Marine setup
Mike took the "foot sloggers" of the Eldar army: 2 Guardian regiments (6 companies, plus recon, plus AT guns), Fire Dragon Regiment (2 companies), and Striking Scorpion Regiment (4 companies). He deployed this to the center and right flank of the Space Marines.
Mike's force, Marine right flank
View of the Eldar central position deployment
Brian deployed his Guardian regiment in Falcon Grav Tanks, along with the Exarches and Swooping Hawks on the Space Marine left flank.
Falcon Grav Tanks with Exarches backing them up.
The Space Marines deployed in their first line of defenses in the small hills and woods before Shilan, the Assault Regiment (3 companies) on the left flank facing the Exarches, and the Tactical Regiment (3 companies + Land Raider company) on the right flank. They left the center week, but completely covered by the Devastator and Terminator companies deployed in Shilan.
Space Marine left flank, with Ultramarine Assault troops near the woods (red jump packs)
City of Shilan, with Ultramarine Terminators and Devastators waiting for the Eldar
The remainder of the Space Marine Land Raiders, Predators MBT, and Whirlwind Missile Launchers, were in a mobile reserve location.
Opening Moves
Turn 1 (4 hours in real time) saw the Eldar press forward in an attempt to the clear the woods and ridges of the first line of Space Marine defenders.
Eldar off-board artillery fell quickly on a Terminator company hunkered down in Shilan, but had no visible affect.
On the Space Marine right flank the Eldar moved their Fire Dragons forward supported by a regiment of Guardians. In the center the Striking Scorpions quickly moved (triple move) to attack the lone Tactical Marine company holding the center woods. On the Marine left flank the Exarches jumped all over the Marine Assault companies located in the woods (Class II).
Guardians advance in their Falcon Grav Tanks, but wait for Exarches to clear the woods of Space Marine Assault companies.
Space Marine right flank seas the Eldar Jet bikes doing recon against 2 Tactical Marine companies in the woods.
With a triple move, the Striking Scorpions launch an assault against the lone Tactical marine company in the center woods.
The Tactical Marines in the center repulse the Striking Scorpions! Litko smoke marker indicates suppression, while the mini-blast markers indicate Unit Integrety hits. The command stand has one to indicate a need for survival check
The Space Marines, through in a company of Land Raiders to defend the right flank and it blew the Eldar recon to peices.
Next, the Marines focused on the Eldar Fire Dragons on the right flank and forced them to retreat.
Overall view of the Eldar attack
The Exarch Assault! The Space Marine Assault companies repulse 2 of the 3 Exach attacks, but the last assault at the bottom of the photo completely eliminated the Space Marine Assault company.
The Ultramarine Assault regiment is being overwhelmed. Their commander decides to fall back to the relative safety of the city
Near the end of the first turn the Space Marines deployed a air-delivered anti-personnel mine field on the right flank in front of their position in the woods, and dropped a Medium barrage (off-board support) which just missed a massed Swooping Hawk regiment. (I think my Forward Observer was sniffing glue when he gave the off-board artillery the coordinates, as I rolled my second 1 on a D12 for barrage drift!) So instead of my barrage hitting EVERY Swooping Hawk unit, it only landed on one, then preceded to do NO damage to them.
At this point the Eldar are closer to their assault on Shilan on the Space Marine left flank, but are still trying to clear out the Tactical Marines on the right flank. This was the end of turn 1.
To be continued ...
Labels:
Epic FOB
Wednesday, April 6, 2011
Epic FOB: The Eldar Army
Finally finished basing, flocking and labelling the Eldar force that will be fighting my Space Marines tonight.
The Eldar Army
Each stand is a company, so this is a very large battle with nearly 30 companies of Eldar troops
Overall photo isn't the best, but the closer ones turned out ok. The playtest was kept infantry heavy the first time around, to keep things simple.
Better view of the army. Falcon Grav Tanks mounted on brass wire. Jetbike companies at the bottome right, and Army commander in the center.
Aspect Warriors! Two warhosts of Fire Dragons (light grey), 3 warhosts of Exaches (orange), 4 warhosts of Swooping Hawks, and 4 warhosts of Striking Scorpions.
Nice shot of the Falcon Grav tanks. The row that has the Jet bikes, Grav Tanks, and the Dark Reaper warhost will be assigned to one of the seven other command groups, player's choice.
Three regiments of Guards (9 total warhosts).
I'll be sure to take lots of photos tonight.
Eric
The Eldar Army
Each stand is a company, so this is a very large battle with nearly 30 companies of Eldar troops
Overall photo isn't the best, but the closer ones turned out ok. The playtest was kept infantry heavy the first time around, to keep things simple.
Better view of the army. Falcon Grav Tanks mounted on brass wire. Jetbike companies at the bottome right, and Army commander in the center.
Aspect Warriors! Two warhosts of Fire Dragons (light grey), 3 warhosts of Exaches (orange), 4 warhosts of Swooping Hawks, and 4 warhosts of Striking Scorpions.
Nice shot of the Falcon Grav tanks. The row that has the Jet bikes, Grav Tanks, and the Dark Reaper warhost will be assigned to one of the seven other command groups, player's choice.
Three regiments of Guards (9 total warhosts).
I'll be sure to take lots of photos tonight.
Eric
Labels:
Epic FOB
Sunday, April 3, 2011
Epic FOB Battle - Scenario, Terrain, OOB, and Setup
Hi,
Here are some photos of the game I plan on playing Wednesday night. Brian and Mike will be helping me out with this first playtest of Field of Battle: Epic.
This is my attempt to put my Epic Space Marines back out on the gaming table after 15 years! I just don't care for the Epic rules and wanted to use some of my favorite rules (Piquet & Field of Battle) to see how they could work in a Sci-Fi game.
Scenario
This scenario will have the Ultramarines defending a city with Eldar forces attempting to capture it. The city is in a strategic location, so the Eldar need to remove the Ultramarines so they can continue with their campaign. I will likely put a turn limit on the game, as the Ultramarines just need to slow down the Eldar long enough, so they can reinforce the sector.
Terrain
The photos show the layout of the terrain, with several large city blocks that the Ultramarines must hold on to. I don't have much in the way of "Alien" or usual terrain, but that will change if this effort works out.
City has just been based, and I haven't had time to detail it yet. Still looks ok.
Order of Battle
For Space Marines I'm going to use the word "cohort" instead of company, and for Eldar I'm going to use "Warhost" rather than company. Just because I like it. :-) Some of my HQ stands have not been flocked or labeled.
Ultramarine OOB
16 total units
255th Combat Brigade
Brigade HQ
8th Tactical Regiment - Mechanized: 3 Tactical Marine cohorts with Rhino APCs and HQ.
44th Devastator Regiment - Mechanized: 3 Devastator Marine cohorts with Rhino APCs and HQ.
15th Assault Regiment - Mechanized: 3 Assault Marine cohorts with Rhino APCs and HQ.
Support
2nd Terminator Regiment - 3 Terminator cohorts and HQ
Armor Regiment
Armor HQ
95th Whirlwind Cohort
5th Predator Cohort
1st Land Raider Cohort
2nd Land Raider Cohort
Eldar OOB
26 total units (Pictures will be taken at game time as I don't have them flocked or labeled yet)
Army HQ
3rd Warclan - 3 Guardian Warhosts and HQ (Falcon Grav Tanks attached)
4th Warclan - 3 Guardian Warhosts and HQ
7th Warclan - 3 Guardian Warhosts and HQ
21st Heavy Armor - 1 Tempast Warhost
Aspect Warriors
Striking Scorpions Warclan - 4 Striking Scorpion Warhosts and HQ
Exarch Warclan - 3 Exarch Warhosts and HQ
Fire Dragon Warclan - 2 Fire Dragon Warhosts and HQ
Swooping Hawk Warclan - 4 Swooping Hawk Warhosts and HQ
Setup
Here you can see the table, it is about a 6' x 5' area. There are two Eldar players and one Space Marine player. Space Marine player deploys first, anywhere to the right of the red line. Eldar deploy second, anywhere to the left of the green line.
Really looking forward to this game!
Eric
Here are some photos of the game I plan on playing Wednesday night. Brian and Mike will be helping me out with this first playtest of Field of Battle: Epic.
This is my attempt to put my Epic Space Marines back out on the gaming table after 15 years! I just don't care for the Epic rules and wanted to use some of my favorite rules (Piquet & Field of Battle) to see how they could work in a Sci-Fi game.
Scenario
This scenario will have the Ultramarines defending a city with Eldar forces attempting to capture it. The city is in a strategic location, so the Eldar need to remove the Ultramarines so they can continue with their campaign. I will likely put a turn limit on the game, as the Ultramarines just need to slow down the Eldar long enough, so they can reinforce the sector.
Terrain
The photos show the layout of the terrain, with several large city blocks that the Ultramarines must hold on to. I don't have much in the way of "Alien" or usual terrain, but that will change if this effort works out.
City has just been based, and I haven't had time to detail it yet. Still looks ok.
Order of Battle
For Space Marines I'm going to use the word "cohort" instead of company, and for Eldar I'm going to use "Warhost" rather than company. Just because I like it. :-) Some of my HQ stands have not been flocked or labeled.
Ultramarine OOB
16 total units
255th Combat Brigade
Brigade HQ
8th Tactical Regiment - Mechanized: 3 Tactical Marine cohorts with Rhino APCs and HQ.
44th Devastator Regiment - Mechanized: 3 Devastator Marine cohorts with Rhino APCs and HQ.
15th Assault Regiment - Mechanized: 3 Assault Marine cohorts with Rhino APCs and HQ.
Support
2nd Terminator Regiment - 3 Terminator cohorts and HQ
Armor Regiment
Armor HQ
95th Whirlwind Cohort
5th Predator Cohort
1st Land Raider Cohort
2nd Land Raider Cohort
Eldar OOB
26 total units (Pictures will be taken at game time as I don't have them flocked or labeled yet)
Army HQ
3rd Warclan - 3 Guardian Warhosts and HQ (Falcon Grav Tanks attached)
4th Warclan - 3 Guardian Warhosts and HQ
7th Warclan - 3 Guardian Warhosts and HQ
21st Heavy Armor - 1 Tempast Warhost
Aspect Warriors
Striking Scorpions Warclan - 4 Striking Scorpion Warhosts and HQ
Exarch Warclan - 3 Exarch Warhosts and HQ
Fire Dragon Warclan - 2 Fire Dragon Warhosts and HQ
Swooping Hawk Warclan - 4 Swooping Hawk Warhosts and HQ
Setup
Here you can see the table, it is about a 6' x 5' area. There are two Eldar players and one Space Marine player. Space Marine player deploys first, anywhere to the right of the red line. Eldar deploy second, anywhere to the left of the green line.
Really looking forward to this game!
Eric
Labels:
Epic FOB
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